Movement Simple/Engaged/Committed
 Rules Questions    Started by Russell Smith   2017-06-12 09:45:50 +02:00   Comments: 6    Viewed: 243

  1. Russell Smith
    Russell Smith Member

    Was watching a YouTube on NAW and the gamers were playing the movement different to how we play.

    If the move can be done but requires a Discipline role they did the following:

    1. Move the units command and face as required.
    2. Only after this move do they roll for a complex move.
    3. If successful the form the units around the command unit.
    4. If unsucessful they reposition the command to reflect a simple move and then form the units around the command.
    (hope the above makes sense)

    I must admit we play by rolling first and then conducting a move based on the outcome of the roll.

    However I do see the attraction in the method they used as it really means you are risking a lot more if a simple move does not meet your tactical needs and Discipline of our Units has a much greater emphasis as you are relying on the unit to perform as expected not as known.

    Interested in how others play this,


    Russell Smith, 2017-06-12 09:45:50 +02:00
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  2. Chas Irving
    Chas Irving Member
    Russell, I play it the way you do, roll first then move accordingly.
    Chas Irving, 2017-06-12 10:22:50 +02:00
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  3. Chas Irving
    Chas Irving Member
    Chas Irving, 2017-06-12 11:18:37 +02:00
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  4. Chas is correct in a couple things, one...the forums are not getting as much view time as the facebook groups and two, I think the way you are doing it is the proper way as opposed to delcaring what they are doing, roll, fail, and say well I guess its only a simple move  and then move
    Russell Millward, 2017-06-12 20:51:08 +02:00
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  5. Ken Jacobsen
    Ken Jacobsen Member

    We've been playing Complex Moves as described by Russell above (the 4 step process).  Rolling beforehand, then moving accoding to the die result, seems a little gamey to me. I think it injects a little bit more control into the game than was intended, or actually occurred in early 19th centaury warfare.

    Making harder to maneuver/control your troops as they get closer to the enemy is one of the simple elegant mechanics of the game.  There are times when your formations just won't execute maneuvers the way you want them to; commanders at the time didn't roll a die to see if their battalions would do what they want. 

    Ken Jacobsen, 2017-06-15 14:57:12 +02:00
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  6. Russell Smith
    Russell Smith Member
    Thanks everyone.

    I think I'll ask my regular opponent if we can play with the move then roll for the type of move just to see how it plays.  I like the concept of not knowing exactly how your troops will perform/move as they close with the enemy. Whether it is playable is the thing.
    Russell Smith, 2017-06-17 02:48:48 +02:00
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